The Price Is Right but the Process is Wrong

by Sam on July 14, 2008

I have been thinking a lot about the role of price points in web 2.0. Much of the ‘bubble’ we hear about stems from the reluctance of those utilizing products to pay for them. It’s not even that there is a reluctance to pay something – there is a reluctance to pay anything at all. Wired Magazine recently featured a cover story anointing this the free economy. However I believe that the reluctance of consumers to pay for online applications points to much deeper concerns than simply price alone. Intuitively it makes no sense to me that someone wouldn’t pay for a service product that was returning real, tangible value.

Consider the new iPhone application store. Apps are priced anywhere from free to $60. However for myself and for most of those I have informally surveyed, ultimately whether an app costs $2.99 or $9.99 is irrelevant. Under a $10 price point I’m willing to pay anything – that is if I can get past the barrier or actually pulling out my credit card. The issue with monetizing web 2.0 is actually an operational issue – paying for stuff online isn’t easy. And because it’s not easy, it also becomes psychological.

We’ve all seen the Visa Check Card commercials where a line of customers happily arrive at the counter and swipe their debit card — that is until someone takes out a checkbook and the music stops. Oh the humanity!

Paying for stuff online is like using a checkbook. We must fill out copious amounts of information. We get error messages. We must register as users on the site. Remember passwords. Translate captchas. It’s all a royal pain in the ass. And anyone who really knows sales knows that the thing that should be easiest in the sales process is the stuff that happens after someone signs on the dotted line. After the convincing is done. As they say in Glengarry Glen Ross,

“A guy don’t walk on the lot lest he wants to buy. They’re sitting out there waiting to give you their money.â€�

People want to buy. You just need to allow them to do it and web 2.0 fails.

Yes, there are other issues at play, such as the mental hurdle of not having something physical to hold and evaluate. We also tend to buy things based on stars and reviews, which are other people’s opinions, but often not our own. Still I believe that the answer to monetizing web 2.0 lies in making the payment process easy and seamless. A pay later option may be a step in the right direction, but I doubt it’s the answer.

  • I agree, in order to make the sale sometimes it has to be too easy. As simple as Point, Click, Pay. Often times there is a ton of information cluttering the payment page or it is hard to find. Often times a consumer will only signup if the payment page is available as soon as he/she decides to make the purchase. Any time in between can cause a customer to re-think their purchase and result in the loss of a sale.
  • A Universal Payment system is what is needed. One account per person, that services EVERYTHING. A single password with some great security techniques...

    Oh, and a decent review system thats based on real users... so we get a TRUE balanced point of view of a product.

    There are answers... but first the big guys must band together, instead of trying to beat each other...

    Open ID?

    A.
    i-Phone-Store.com
  • Very interesting reference to Glengarry Glen Ross. I love that movie. The reluctance to pay online reminds me of the similar problem of using credit card to pay at vending machines. However, that seems to be more of a security issue than an inconvenience issue.
  • When people do not want to buy, you are talking to the wrong group of people.

    Dr Wright
    The Wright Place TV Show
    www.wrightplacetv.com
    www.twitter.com/drwright1
  • Very interesting post you have here. I think another reason it's harder to monetize web2.0 is because there's so much going on it would be easy to break the bank quickly. Of course product demos would remedy that situation. Another thing is, lots of these people are young and just don't have the money to pay to use things online.

    But now you've got me thinking on how to easily monetize web2.0 apps :p
  • Thanks for the comments Alex! Yes there lots of products but if a
    product makes or saves you time or money (which many do) then there is
    no reason people shouldn't pay for them.

    It may also be that people are simply less trusting of the claims made
    by virtual products...
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