Is it Time to Get Emotional Over Software?

by Sam on October 8, 2008

“Welcome. You’ve Got Mail!â€�

When Gmail first launched, it was superior to AOL email in every way but one. I ultimately converted to Gmail because of its superior functionality: I’d never need to delete another email and I could view threaded conversations in a much more intuitive manner. Still, as lame as it sounds, I really missed that cheerful “Welcome!â€� I had grown so accustomed to with AOL.

This afternoon on the subway I watched a fabulous TED talk by game designer David Perry called “Will videogames become better than life?â€� [watch the video below]. One of Perry’s opening questions is: Can a video game make you cry? The answer for many is, yes.

The emotional connection between gamers and their games is well documented and has fueled the outstanding success and growth of gaming industry. How successful? Well, it puts web 2.0 to shame:

Retail sales in the PC game software industry reached $911 million in 2007, bringing the total console, portable and PC game industry to $18.8 billion, a 40 percent increase over the $13.5 billion generated in 2006. -Source

U.S. online video game subscriptions are generating $1 billion a year in subscription revenue –VentureBeat

The average MMOG game costs $50 to buy and subsequently charges $10/month. What software product(s) do you know that can command similar revenues? Clearly there is something going on with games that transcend simply graphics and entertainment.

Despite this, rarely do you hear a startup talk about ways it is working to establish an “emotional connectionâ€� between its product and users. People talk about fostering community, and yet, people freely jump between various soc nets demonstrating little loyalty. The focus of most startups remains on functionality, price point, and network effects. Too often, people completey ignore interface altogether, let alone make it the primary focus. Color palettes aren’t even the tip of the iceberg and yet that’s where most interface innovation ends. Personally, I believe web software is missing out in a big way. It will be interesting to see how a new generation of web products can better take advantage of this opportunity and how this comes to impact the ability to drive revenue, retain community and grow a product virally.

I know it’s something I’m thinking about regularly.

  • http://www.balsamiq.com balsamiq

    I think about it too, and I agree that it's a differentiator. At first I was a bit afraid to do it, but I now realize that using my wife's actual hand-writing for my product's UI was a good move. It gives the software character, a human touch so to speak. So far people have responded very well to it, as it gets mentioned in many reviews.

  • arg

    You call this a blog entry? You added nothing worth any time.

  • http://www.leveragingideas.com Sam Huleatt

    @captain.bedsock

    Why don't you send me some recent examples where you have taken the
    time to publicly expose your own thoughts.

    If you don't like this blog, then don't read it

  • http://www.pocketbikes.info/mini-pocket-bikes/ Pocket Bike

    video games make me cry when i can't get it to work for me.

  • http://www.leveragingideas.com Sam Huleatt

    Ha! True that!

    But when it doesn't work, you keep trying to fix it, right? = High
    value proposition

  • http://www.leveragingideas.com Sam Huleatt

    Copy is a great example!….I'm trying to think of site that does this very well….hmmm….let me get back to you on that one

  • http://www.ecademy.com/account.php?id=1216 Roger Hamilton

    Well, software/games etc all get more and more advanced. What's there not to love?

  • http://codeswimming.com/blog/ Kevin Day

    Wow, I hadn't thought about taking UI design that far. It raises the bar even higher when you think about not just making a good interface, but one that people could get emotionally attached to. Seems like a lot of work, but as you said, it could be worthwhile financially.

  • http://codeswimming.com/blog/ Kevin Day

    Wow, I hadn't thought about taking UI design that far. It raises the bar even higher when you think about not just making a good interface, but one that people could get emotionally attached to. Seems like a lot of work, but as you said, it could be worthwhile financially.

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  • http://www.superpocketbikes.us Super Pocket Bikes

    and video games makes me cry when i have to pay for them ;(